Kay has a personal connection with each beast, whether that’s a reflection of a familiar darkness within herself or an embodiment of a tortured family member, which brings a fascinating depth to enemy encounters. I was always eager to see what the next beast awaited me would be, and how the world would change to reflect it, such as sunset skies and harsh waves when Kay’s parents bicker at one another. You spend your time travelling by foot and by boat, platforming over roofs and through cityscapes, avoiding dangers, and engaging with whatever grandiose monster – like a large, fear-inspiring crow – lurks in the area. Sea of Solitude introduces an intriguing premise with darkness hiding under the surface, and it largely succeeds despite occasional hiccups. Soon she finds out she’s not alone in this world, and she begins a quest of self-discovery in which she attempts to right previous wrongs by helping her family (who have also become beasts) find peace. She navigates a partially submerged city, with blurry memories of a human past. Sea of Solitude casts you as Kay, a young girl whose loneliness has transformed her into a literal monster. Titles like Celeste and Hellblade: Senua’s Sacrifice illustrate this, and Sea of Solitude boldly plunges into similar subject matter its world is as beautiful as it is melancholy, with several characters opening up about how their lives are ravaged by mental health. Achieving a tactful balance between game mechanics and tough themes requires insight, but it can make for a rewarding experience when the two intertwine in meaningful ways. Mental health is a difficult subject to tackle in games.
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